I found that interesting, and it's something that's still relatively rare in modern games - at least, those which get relatively high-profile retail releases such as Murdered: Soul Suspect. In other words, the game doesn't suddenly turn into a shooter or a beat 'em up when you encounter these enemies it's still primarily about exploration and proceeding onwards towards the truth. ![]() Their predictable movements make these sequences into simple stealth puzzles where you have to figure out an efficient means of either staying out of sight or removing all of the demons from the area. Already being a ghost at the outset of the game means that there aren't many ways in which Ronan can be "defeated," though there are occasional sequences in the game where progression is hampered by angry red spirits known as demons, and these can force Ronan back to a previous checkpoint if he doesn't successfully avoid them or destroy them with a stealth "execution" move. More significantly, though, there's no combat in the game - at least not in the traditional sense. For example, answering the prompt questions during protagonist Ronan's investigations incorrectly does not cause a "game over" or even penalize you beyond providing you with fewer "shields" - a scoring mechanic which, in the original EGX incarnation of the game, was seemingly intended to feed into some sort of progression system that has since been removed, leaving them somewhat redundant. One of the key ways in which Murdered: Soul Suspect does this is through the fact that opportunities to fail are relatively few and far between. As a fan of visual novels and other story-centric titles where gameplay mechanics are less important than the use of the video games medium to explore and present a compelling narrative, I didn't feel especially short-changed by the lack of challenge in Murdered: Soul Suspect rather, I found it enjoyable to be involved in the story, and actually quite grateful that the game minimized the number of opportunities to get "stuck." While Bob was spot on in his review's observations that the investigative side of things in Murdered: Soul Suspect is, to put it politely, less than challenging, I found that this didn't matter so much to me personally, since it meant that the story kept flowing in a pacy manner and didn't outstay its welcome. ![]() Still, since my girlfriend and I had received a freebie copy with her new video card, I was more than willing to give it a shot. It's a game I'd been intrigued by since last year's Eurogamer Expo, so I was a little disappointed to see it receive such mediocre reviews. ![]() I played through Airtight Games' Murdered: Soul Suspect recently.
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